AAA overhaul — wave 1

capture wave1-r3 vs baseline · 18 frame pairs · generated 2026-07-27T21:06:30.516Z

What I need from you: the technical calls are already handled — seams, shadows, z-fighting, frame rate and build health are measured and fixed automatically. What I cannot decide for you is taste: has the art direction drifted somewhere you did not ask it to go? Scroll the pairs, and tell me either "keep going" or which specific frames went the wrong way.

Performance

comeback-city fps140 -2.8% vs 144 frame work1.32ms +8.2% vs 1.22ms draw calls475 +2.4% vs 464 triangles711445 +1.3% vs 702141
penguin-village fps144 -0.2% vs 144 frame work1.74ms +12.2% vs 1.55ms draw calls799 +1.8% vs 785 triangles510862 +1.8% vs 501888

No console errors during capture.

Critic verdicts

AAA_KART_RUBRIC full 11-axis score of wave1-r3 (18 frames, 2 tracks, 1600x900) against the Mario Kart 8 Deluxe quality bar FAIL total 57

Comeback City's sky, grade and HUD genuinely cleared the bar this round — but Penguin Village ships two frames where the camera is inside an iceberg, the VFX layer is still solid sticks stabbing through the road, and karts float without contact in five frames. Four automatic blockers, 57/110.

sky 7lighting 5materials 5trackLegibility 6environment 6kart 5vfx 3camera 4post 6hud 7frameIntegrity 3

Blockers

Still wants fixing

Blind A/B judge — 18 pairs, wave1-r3, both tracks, no key material read FAIL total 64

One build wins 17 of 18 pairs and it is not close — it kills the black dome-seam void, fills the sky, grounds every kart with a real cast shadow and replaces the pill HUD with a corner layout; but it pays for it with a milky haze that drains both tracks toward the same grey, and it still ships a camera that buries itself in an iceberg (pair-16) and boost trails that render as brown sticks lying on the road.

sky 7lighting 7materials 5trackLegibility 7environment 5kart 6vfx 5camera 4post 6hud 8frameIntegrity 4

Blockers

Still wants fixing

Artefact hunter — frame integrity only. Every claim below is anchored to a named frame and, where possible, to decoded pixel values. Baseline was consulted on each item to separate new regressions from pre-existing rot. FAIL total 42

The dome seam is genuinely dead — real win — but the build traded it for a washed-out frame and left every grounding, camera-clip and stray-geometry bug intact: a procedural grey placeholder kart with zero shadow rides in shot on both tracks, the chase camera lives inside rival meshes in 4 of 18 frames (penguin-village-p0_67 is unshippable), boost trails are opaque tan sticks with blunt cut ends, and there is a razor-straight screen-aligned band under the Ice Racer at penguin-village-p0_24.

sky 5lighting 3materials 3trackLegibility 5environment 5kart 4vfx 3camera 2post 4hud 6frameIntegrity 2

Blockers

Still wants fixing

Every frame, before and after

comeback-city · progress 0.06 144fps / 464 draws  →  144fps / 475 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.15 144fps / 464 draws  →  144fps / 475 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.24 144fps / 464 draws  →  144fps / 475 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.33 145fps / 465 draws  →  104fps / 476 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.45 144fps / 465 draws  →  147fps / 476 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.56 143fps / 464 draws  →  144fps / 475 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.67 144fps / 465 draws  →  145fps / 476 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.78 144fps / 464 draws  →  144fps / 475 draws

BEFORE
before
AFTER
after

comeback-city · progress 0.9 144fps / 464 draws  →  144fps / 475 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.06 144fps / 778 draws  →  144fps / 792 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.15 144fps / 786 draws  →  144fps / 800 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.24 144fps / 786 draws  →  144fps / 800 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.33 144fps / 786 draws  →  143fps / 800 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.45 144fps / 786 draws  →  144fps / 800 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.56 144fps / 787 draws  →  144fps / 801 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.67 144fps / 786 draws  →  144fps / 801 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.78 144fps / 786 draws  →  144fps / 800 draws

BEFORE
before
AFTER
after

penguin-village · progress 0.9 144fps / 786 draws  →  143fps / 800 draws

BEFORE
before
AFTER
after